Once there, players engage in a driving storyline complete with new monsters, a vastly different world and weapons made with silver. Long time players of Elder Scrolls III will find themselves in new territory as they take their character to the island of Solstheim. In other words, use your existing Morrowind character because you'll need a high-level one if you're going to make any headway in this expansion.īloodmoon may not be as compelling as Morrowind, but its varied and interesting content brings a breath of fresh air to an already excellent series, and once it sinks its teeth into you, its unlikely to let go until you have completed it.īloodmoon is as good an expansion as I have ever had the fortune of playing. If you're playing this expansion with a low-level character, enjoy your ten seconds of fun because that's approximately how long you'll last. Bears, wolves, madmen, and that's just for starters, all of which will get on your case in double-quick time.
The first thing you'll notice when you venture out into the open forests and hills is that there are enemies everywhere. The main story centres around the appearance of werewolves in Solstheim, and depending on your personal preference, you can choose to eliminate them or become one of them and spend your whole time terrorising the locals. This is a nice distraction from the main quest, which also has its own twists, one of which results in your transformation into a werewolf, which changes the entire combat mechanic and has the added bonus of enabling you to scare small children as you wander around the landscape.
The mining quest sees you helping out an underthreat colony, eventually leading to you having a hand in building it up from a small one to a more prosperous one, directing a foreman to build new structures to expand the settlement as you see fit. One you get from a captain in the fort you start the game in, and one from the boss of the nearby mining colony in Raven Rock. There are two large quests to begin with. What's more, the quests are long and complex too, so you won't be finishing this one overnight. All of which adds up to a new experience for Morrowind fans. New landscapes, lush and expansive forests, new NPCs, new weapons and armour - which is to be found in abundance (and is actually useful), as well as new monsters and colony-building. It's not just the snow that is liberally sprinkled all over Solstheim (the setting for the expansion), it's just about everything else too. Well, dispel any doubts you may have had, Bloodmoon feels like a completely different game. Were you a little disappointed with Tribunal? Granted, it was impressive, but basically bit of a let down after the splendour of Morrowind.